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Chapter 4 Outline

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Modified: 13 March 2006, 7:15 AM   User: Sylvia Currie  → photo of me taken by a short person :-)

Chapter 4 Outline

Designing your course

Agreeing on a model e.g. ADDIE?

  • Why design a course? The importance of structure in a virtual environment -- or not?
  • Alternative approaches to design (e.g. Systems, Constructivist, Linear, Non-Linear)
  • Roles? Liz wants to know what this means, please? Sylvia thinks this means design team roles (content expert, multimedia developer, editor, instructional designer) Maybe briefly explaining that a team approach is ideal, and defining the roles, is all that is needed.
  • Begin by creating a concept map -- to identify ideas that need to be put across
  • Linking and sequencing concepts
  • Course mapping (outcomes, resources, activities, evaluation)

Course objectives (LIz is an outcomes-based kind of person,in preference to "objectives". Who's working on this?



Teaching styles


Learning styles

Lesson presentation (Liz has doubts about the use of the word lesson. Should we just include {presentation" under modules and organization below?)

Target audience

Modules and organization (Liz moved this down -- I think a designer should hold off choosing modules and organization until more of the conceptual has been discussed. Thoughts?)

Consistency and structure

User friendliness (colour, layout)