Welcome to Day 2! Today, we will explore using images (AI or not) in a learning environment. While images are great for catching students' attention, they may be detrimental to learning if used improperly.

Microcourse reading: Supporting Learning with AI-generated Images: A Research-Backed Guide

https://mitsloanedtech.mit.edu/2024/03/06/supporting-learning-with-ai-generated-images-a-research-backed-guide/

To give us a framework to think about this, we would like you to have a look at the following article:

It is a clipping of an MIT webpage with the header "Supporting Learning with AI-Generated Images: A Research-Backed Guide"

https://mitsloanedtech.mit.edu/2024/03/06/supporting-learning-with-ai-generated-images-a-research-backed-guide/

We want to draw your attention to a study from the article by Sung and Mayer (2012) explored the idea that any graphic in a learning experience can fall into one of three categories:

  • Instructive images: These visuals directly support learning and facilitate essential cognitive processing of core concepts. For example, a diagram illustrating Porter’s Five Forces can help students better understand this business strategy framework.

  • Decorative images: These graphics enhance aesthetics but don’t influence learning. For example, an image of a business handshake is visually appealing but neither assists nor impedes understanding of negotiation principles.

  • Distracting images: Sung and Mayer called this category “seductive” images. While these visuals may relate to the topic, they impede learning because they require extraneous cognitive processing. For example, consider a complex organizational chart of a full corporation in a lesson on team leadership. The image connects broadly to the lesson but directs focus to irrelevant details, distracting students from the key concepts.

Last modified: Monday, 10 June 2024, 2:28 PM