Boracay is known to most of us
I just found a mathematical one:
The Crooked House of Seifert Surface
Boggle your mind as you bounce around this Möbius strip of interconnected rooms. The loopy structure was inspired by Robert A. Heinlein’s short story about a four-dimensional hypercube.
Also visit the Sculpture Garden in this "Future" world. You can find it by entering the transport tubes, or fly to Grand Central Station and take the tube from there.
These also look interesting:
International Spaceflight Museum
Come visit an island bristling with scale replicas of rockets from the dawn of the Space Age to the present day. There are also regular lectures and demonstrations, and a bitchin’ planetarium.
It’s not just an island paradise: It’s also an experiment in ecosystems, with clouds, plants, bees, and birds all interacting in a circle of virtual life.
I have been exploring second life with the help of these links. I agree Corinne the tough part is finding the good places to go and perhaps finding people to go there with.
I explored Svarga last night and made my first SL friend. I was up in the clouds editing my appearance when a fellow avatar spied me from the tower and flew up to see what I was up to. The conversation centered around my wardrobe choices.
I found it interesting how much more personal and direct the conversations can be in SL compared to discussion forums. There is certainly an opportunity to enhance lavalife with second life.
One of the many good resources they have is this section
Teen Second Life Educational Projects
- EdBoost A Campus: TSL project where students script the contents of the island and adults teach computer programming.
- Global Kids Island - Global Kids Island in the teen grid is a place for teen residents to learn about important social and world issues. The island recently hosted (winter, 2006) a digital media essay contest, the SL version of the Save Darfur charity wristband campaign, a photo show from Global Kids Leaders, Camp Gk (summer, 2006, Fall 2006 UNICEF A World Fit For Children Festival, the Henry Jenkins lecture/dance party, and interactive, experiential workshops led by GK staff on issues related to digital media. In the fall of 2006, a real world machinima program and a real-world gaming program, both using TSL, were launched in NYC. Information about all of these projects - teen posts, comics, video, press coverage and more - available at our web site.
- Eye4YouAllianceA partnership with the Public Library of Charlotte and Mecklenburg County and the Alliance Library System to give opportunities to teens to create and collaborate through library services offered in Second Life. *Note-this blog moved from here
- Kids Connect Island - Kids Connect is a series of workshops for young people in multiple locations, teaching them to connect and work together via performance, storytelling and collaboration by both theatrical and digital means. In our pilot program in summer 2006, participants connected and created with other students in New York and Amsterdam via video streaming and on Kids Connect Island in the teen grid. Guided by artists and educators from theatre and new media, they learned skills like VJ-ing, Playback Theatre, digital storytelling, and 3D modeling. In teen SL, they met and collaborated to build a hybrid city combining aspects of both New York and Amsterdam. Within that common space, they created a performance that occurred both live and online simultaneously.
- Pacific Rim Exchange - PacRim X is a collaboarative project between two school districts, one in California, and one in Japan. The island will be private and only open to exchange students from the two school districts, and their teachers. The blog will catalog the progress of the project.
- Suffern Middle School A virtual presence for education at Suffern Middle School, Suffern, NY.
We'll be meeting April 17 at 10:00 am (PDT). Check the time in your location.
This is the SLURL that will get the avatars to the start of the tour:
If you haven any difficulties finding the tour, send an IM to Odysseus Chandra when you get into SL and he will teleport you to the location.
Hope to see you all in SL tomorrow!
I searched google and I found this solution to connecting to Second Life through a proxy http://www.sl-through-a-proxy.com/
I followed the steps (they seem complicated though) and I was able to connect to Second Life but then I could not find anyone (or anything as a matter of fact - I am not even familiar with how to move in Second Life).
Yesterday I was at last able to log into Virtual Worlds after several attempts, I had previously downloaded to Virtual Worlds servers but they were not the right one.
Somehow I think it is still too complicated to log into virtual worlds and several security issues involved in connection from work /university computer.
But these are fascinating worlds.
After that keeping everyone together with our feet firmly on the ground is another challenge. Odysseus "Dan" Chandra was a maverick.
I'm sorry you missed the experience ladies. It is a common experience and one which we need to overcome. All the more reason for Odysseus to repeat the experience some time real soon (nudge nudge)
Odysseus "Dan" Chandra is a maverick. He showed us the educational objects he collected and deployed for the CURA project (Community- University Research Alliance). A chat box, a movie, a sky platform with audio globes and a holodeck. We also got Cura t-shirts to wear which is good because it was a snowy winter's day.
The comment which stands in my mind from the experience was- "This is what the web should be"
If you took snapshots of the experience please post them in the forum for all to enjoy.
Thanks Dan - The tour was exciting and eye opening.
Therese, I did take some snapshots but will have to post them later -- they're sitting on my home computer.
What a great tour! Thanks so much Ody!
Each visit to SL I get a little closer to understanding how I might use it in my own practice. Today what really hit me is that SL would be a very interesting design environment for students -- give them access to all the tools to develop a virtual campus and course spaces. It seems we spend far too much time designing these experiences FOR students.
I'll be back with snapshots later...
Sorry some of you could not make it to the CURA/BCcampus site, or couldn't find us. SL is a bit of a challenge on both these issues. We have only been working on our site for a very short time (about three weeks) and it is easy to get lost at the site, we do all the time LOL. However, that is also what makes it fun. A couple of prostitutes from Spain showed up the other day trying to pander their wares. You just never know what is going to happen.
Though I have been in SL since September that time has basically been learning different SL skills and not showing others around. It is a bit of a challenge figuring out how to keep avis together especially with varying skill levels. Much different than having a captive audience in a lecture theatre. But everyone was really patient and helpful, especially WebbedFeat, and most (that we know of except for those still in the metaverse - there was one still in the holodeck when I returned later LOL) survived.
ETUG (BC Educational Technology Users Group), a group associated with BCcampus, is having a workshop about SL at its annual Spring Workshop in May. The workshop is being held here at Thompson Rivers University and I will be leading a group, along with a number of other leaders, on a scavenger hunt. So, some of the experience from today will help in planning that workshop. [A side issue: I am working with computer services to provide a lab for the workshop and DO THEY ever have issues about security for SL. I have to do some research on that to ease their minds.]
I would be happy to lead another group at some point if there is interest. Possibly visiting some of the interesting sites that have been listed here or do a session on building. I really like the idea of building objects to represent concepts. I have found the building tools in SL to be very rich, especially once one learns how to use textures and scripts with prims; it seems that the only limitation to what one can build is one's imagination (but being a philosopher I know that there are logically impossible things that can't be built LOL).
This is exactly what we do through SciFair at Cornell, Cynthia. I would be delighted to show you our worlds. I think you will find that Active Worlds might be a bit easier to suppor for K-8 students. Perhaps we need to set up a second foray into CTCUni? Of course, we are PC-based, if this is an issue. I have a colleague testing running AW on current Apples, which should work. But I don't have confirmation on that.
I like those possibilities too Cyn, the social construction of reality can be quite literal in a space like SL. I have a Holodeck thast I was hoping could be used a Research poster space - where researchers would constrcut rooms where the 3D representation was a summation othe research.. the same idea could be applied with your example...
...with effective faciltation the possibilities for deep understanding are enhanced...
... the possibilities for Critical Pedagogy are also phenomenal.. imagine analysing and critiquing the entire process of constructing the environment... challenging the underlying epistemology... the assumptions we make when building such spaces... and then transferring that understanding to other social institutions...
I love the subversive nature of it... the liberational qualities... and the potential for recognising the complex social structures tht come into play....
Exactly right, Silvia! The main issue is the best use of time. And this is based on your learning objectives. If you are using a virtual world (whatever version, and there are many) to present content, then you can provide design/building scaffolding and have students work through a constructivist model or you can prepare a world (very time and energy consuming) that better be pretty darned engaging and they will have a great time interacting and gathering knowledge. If you want them to learn about design, the demands for scaffolding are much less.
If anyone knows of a community developing and sharing learning scaffolding for SL, please post to this forum. I would love to join in.
Download MindManager Map Viewer for Internet Explorerhttp://rcd.typepad.com/rcd/2005/09/free_mindmanage.html
I have been hearing that there is a need for a central knowledge base of Second Life Places. I have played around with it and it's a daunting task. I could do it but I would need a lot of help. I would need people to feed me: the Classification, Name of the Place, A short description and the teleport. I have attached a mindmap that I started. If there is enough interest in helping me built it, I will be more that glad to act as the central focal point. If not, then it will be too big a task for me to take on with the virtual space research load I currently have.
Let me know your thoughts.
Download MindManager Map Viewer for Internet Explorerhttp://rcd.typepad.com/rcd/2005/09/free_mindmanage.html
It looks interesting - I have to say that I've thought that a gazetter to SL would be useful - one that could be searchable for various different features.
I suspect that a mindmap could get a bit complex for the number of locations that exist; but then again, though I found yours useful, I'm not a great mindmap person!
Someone (I think on the SLED email list) pointed out Sloog to me (http://www.sloog.org/) - which makes a start, though as it's dependant on tagging, you have to hope that whoever tagged it uses the same phrases that you'd think of.
I've never found the search feature in SL that useful (though that could be my searching technique!)
Incidentally, if anyone, like me, wasn't able to install the MindMap viewer on their computer, it's possible to download George's map & upload it to Mindmeister.com - if you have an account there.
I guess to me, when I've seen mindmaps, they tend to be used far more for mapping ideas that could be fluid - so I've always wondered why someone has put "x" just there, where I'd put it elsewhere. The one that you'd done I found that I agreed with what you'd put where.
I had a go at trying to use them for a while, as several people were singing their praises at work. However, when my laptop had to be rebuilt, I never got round to putting it back on, which I guess highlights how much I'd really got into using them! (I had had MindManager on it, as it's a tablet, and so I was able to use the stylus as a pen, rather than just a mouse. We've got Freemind & Inspiration on the Network, but I've not really investigated them)
Yes, I can see your point about the notes & category names being what I want - but I'd be perfectly happy with them - without the visuals! I guess it's just how people see things differently in their minds.
Maybe I'm just not a very diagrammatic person (though, that said, I really like maps - perhaps that's because I'm generally in agreement with the cartographer as to the location of the hills etc!)
Thanks for your suggestions, by the way, about viewing it - it's our very locked down PCs at work that was the problem. I'm sure I wouldn't have had the same problem, had I had control over the PC.
The following are not links of interest in SL, rather they are links of interest about SL: