Scott and Jenny, push and pull (as you know, Jenny) was a central aspect of how we started to think about learning experience and design, and it's interesting (and reassuring) that you are thinking about it in this way too, Scott. (Looking forward to what you come up with this week).
Acknowledging the push and pull within designing/teaching/learning forced us to shift completely from a 'zero-to-max' model (and graphic) to a 'two value' graphic - which is really quite a big jump, conceptually, for people used to reading 'radar graphs' or 'spider graphs' as 'zero-to-max' perspectives.
Once we had made the shift to a bi-value visualisation, and started to explore the balance between the central value (prescription, comfort, stability) and the more peripheral value (emergence, innovation, creativity, edge-of-chaos), we also realised that the spectrum for each factor was precisely a vector - a 'force with direction' rather than a score on a spectrum of zero-to-max.
And a final step was to add that the 'vectors' work in both directions, and can (and sometimes must) reverse direction too, as in the Innovation course (which you refer to above, Jenny).
That's quite a mind-ful.
Working with bi-directional vectors which push and pull in both directions started to give us a more nuanced and detailed 'thinking structure' to describe our own experience of learning (in CCK08) and to describe the learning of others (in CCK08, preschools, interactive installations, teacher training courses, MAMLL, etc).
We then added the 'landscape', which gave us more metaphorical, underpinning, 'tools' to envisage the dynamics of the learning (and the designing-teaching) process. The 'slopes' within the landscape add (?) to the way the dynamics of change operate within a course.
The question is, does the visualisation tool work? - for different people, contexts, courses, dynamics, and all the different aspect of learning (cognitive, affective, ontological, social, etc). Its quite ambitious, and its an ongoing project - but hopefully making some progress ...
And ... this changes the epistemological assumptions of our learning and design research, which moves away from 'the learning experience' (singular) to the changing dynamics of the learning/teaching/design process.