Sylvia
There is no one checklist for selecting media/tools for learning activities.
Probably the most recent tech matrix was that of Ann Luck of Penn. It is outdated now because of the new technologies in use, but I have received permission from her to update and expand it.
The main categories were:
(Instructional Strategies)
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"Low Tech"
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"Medium Tech"
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"High Tech"
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The strategies included :
Lecture (including "guest")
Large group discussion (full class)
Small group discussion
Cooperative learning
Peer teaching
Brainstorming
Case study method
Panel discussion
Interview
Computer-assisted instruction
Field experiences
Laboratory experiences
Role playing
Simulations
Demonstration
Drill-and-Practice
Tutorials
(Usually 1-on-1; includes interactions w/people or technologies)
Discovery
Studio (e.g. for an art course)
Research
Concept Mapping
However, the decision for tools depends on three
main factors:
content,..which media has the
characteristics to deliver the content and interaction best(efficient and effective), the next best ones and the
cost and time factors for development. There may be a "best solution", but usually it is a compromise.
For instance, you wouldn't think of delivering role play through an audio tape, but you could by having voice content and then having the learner play the role of answering, but its not very much fun and and probably not very effective. A more colorful way would be video tape, but again, not the most engaging and feedback is again lacking. A cd/dvd could do the same thing and could be more non-linear in redoing, practice etc. The most effective, would probably be one to one with a person/group and script with feedback ( carefully delivered). But..suppose you are in Timbuktu and you have only online delivery..Well you could possibly do online audio or video conferencing
but the cost?? Also, the equipment, etc would probably not be in place or limited in tech compatibility. Again..the circumstance, cost etc. would dictate the final choice.
Newest tech option..tablets (that can call) or smart phones with video streaming possibilities. Cost..could be astronomical depending on content and phone plans. Small screens, limited.
The learner is also another issue that has to be addressed and it will NOT be the same each time.
The choice has to be based on the characteristics of the medium/tool and how it can be utilized. Sometimes thinking outside the box may be the best solution.
Ann's matrix had this so you can see the need for the updates:
Role playing

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-E-mail -LISTSERV postings
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-Audioconferencing -Existing software -Web-based resources (no plug-ins required) -Telnet
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-Audioconferencing -Existing software -Web-based resources w/plug-ins
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Romiszowski is probably my favorite author for such issues in dealing with traditional media and he is mentioned often in the chapter below.
This
chapter will explain the issues:
also:
http://projects.ict.usc.edu/itw/materials/Clark/Heuristics%20for%20Selecting%20Media%20Chapter8.pdfFailure
http://www.cogtech.usc.edu/publications/clark_yates_early_moulton_ispi_training.pdfRoadmapAt one time SWRI had an automated media tool but it got to be too costly to maintain and update with the rapid advances in tech. They use GOSE and the military uses AIM and AIM II now. None of which are available to the public.
Bev