Week 1: Overview
Welcome to FLO Design! Each week's Overview book provides some insights into theory and practice.
Week 1 is about getting started - choosing and defining your Design Project - and in recalling or discovering some of the essential theories or concepts about how people learn.
Selecting / Defining Your Design Project
If you can't recall what the Design Project is, please review the description in the Course Handbook - Design Project.
Many of us begin with a task or intention to develop a course, but we don't have a clear idea of the answers to the seven questions: who, what, where, when, why, how, and how much?
To help you get started, we ask you to develop a mission (purpose) statement and be able to share it with others (initially through a paired interview activity). You'll find out more about the Interview activity from your FLO Design facilitators as you begin; you'll also find templates for developing your mission statement or structuring your interview in the Design Projects Documents folder.
How People Learn
This week's focus is both practical and theoretical - it is helpful to understand some of the learning theories and related models or frameworks that can guide your design choices. This book presents some key ideas and a list of references if you choose to go further.Some Definitions
educational design: any design activities that are intended to support learning; we use the term to include both instructional design and learning design. Note: these terms became widely used as more education was delivered with or supported by digital technologies and cloud-based tools.
instructional design: a systematic approach to using what we know about how people learn to guide the selection of instructional strategies or processes to help learners succeed in achieving learning outcomes. In current educational contexts, this also involves the judicious selection and use of technological tools and environments.
learning designer: a more recent term, it indicates an emphasis on the learner and a focus on the learner experience rather than instructional tasks.
learning design:
instructional design:
How People Learn
Educators have been trying to understand the way people learn for a long time. Although we rely on our own observations and experiences in teaching, we can benefit from considering some of the current research and recommendations published by respected publishers, institutions or researchers/instructors.
Behaviourism includes theories that are based on changes in behaviour that can be directly observed and measured. Cognitivism includes theories that focus on the way the human brain take in information and stores it for recall and application. Constructivism includes
a range of theories that begin from a subjective perception of reality
and may include a belief that learning occurs through social
interactions. A final theory (still argued by many) is Connectivism.
This theory was developed to address the way learning has changed due
to the exponential increase in information due to advances in digital
technologies and connectivity. A central belief is that learning occurs
primarily (most effectively?) through networked learning.
Behaviourism | Cognitivism | Constructivism | Connectivism | |
---|---|---|---|---|
How does learning occur? | stimulus -> response; observable behaviour main focus, chaining events | input -> process -> output (learning) structured, computational | meaning created by each learner (personal);focus on social learning | Distributed within a network, social, technologically enhanced, recognizing and interpreting patterns |
What factors influence learning? | nature of stimulus (reward; punish), timing of events | existing schema, previous experiences | Engagement, participation, social, cultural | Diversity of network |
What is the role of the memory | Repeated experiences are remembered - timing & type of reward / punishment are most influential | Encoding to long term memory, retrieval | Prior knowledge remixed to current context | Adaptive patterns, representative of current state, existing in networks |
How does transfer occur? | Stimulus, response | Duplicating knowledge constructs of "knower" | Socialization | Connecting to (adding nodes) |
What types of learning are best explained by this theory? | Task-based learning | Reasoning, clear objectives, problem solving | Social, vague ("ill defined") problem solving | Complex learning, rapid changing core, diverse knowledge sources |
Names of some theorists | I. Pavlov, B.F. Skinner, J. Watson | D. Ausubel, J. Bruner, R. Gagne | J. Dewey, L. Vygotsky, E. von Glaserfeld | S. Downes & G. Siemens |