I gathered some notes the other day and organized them into 4 main categories. I note that my summary overlaps serious games and virtual worlds. Wishful thinking on my part. I'm looking forward to when serious games begin to overlap more fully with virtual worlds.
I feel compelled to paraphrase after reading the welcome thread and our varied interest in these topics. It seems Serious Games engage us and help develop our skills While Virtual Worlds help us explore to our creative side and our sense of self.
I invite you reflect and refine.
A Pathway For Learning
- Allows learner to create a unique mental model
- Empowers through governance of game play
- Enables a clear learning pathway
- Internal versus external control
- Provides a blended learning in a socialising environment through audio, visuals, avatar P2P
- Challenge attitudes and assumptions
- Identify blind spots and knowledge gaps
- Build knowledge, decision making, contingency skills
- Create excitement which anchors retention
- Providing individual and organizational ROI
- Develop confidence, self-esteem and identity.
- Especially true in role playing games, 3D, persistent multiverses where the player develops and projects an identity
- Player may assume different character traits and experiences the results first hand.
- Practice makes perfect.
A Safe Place To Explore
- The more closely a game simulates the real world the more we engage and benefit from our virtual experience.
- 3d technology provides improvements in engagement, interactivity and thinking skills.